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- // import L from 'leaflet'
- import config from '@/utils/map/sub/config'
- import global from '@/utils/map/sub/global'
- var interval_creatCircleMarker = null
- var interval_showTrail = null
- var togglePlayerFlag = true
- var toggleTooltipFlag = true
- var toggleTrailFlag = true
- export default {
- playerLayerGroup: null, // 玩家标记图层组
- trailLayerGroup: null, // 玩家轨迹图层组
-
- init() {
- this.playerLayerGroup = new L.layerGroup()
- this.trailLayerGroup = new L.layerGroup()
- },
- // 即将开始地图缩放时触发本方法
- onZoomStart(e) {
- },
- // 地图发生缩放时触发本方法
- onZoom(e) {
- },
- // 地图缩放结束时触发本方法
- onZoomEnd(e) {
- },
- togglePlayer(flag) {
- if (flag != null) {
- togglePlayerFlag = !flag
- }
-
- if (togglePlayerFlag) {
- this.playerLayerGroup.removeFrom(global.map)
- togglePlayerFlag = false
- } else {
- this.playerLayerGroup.addTo(global.map)
- togglePlayerFlag = true
- }
- },
- toggleTooltip(flag) {
- if (flag != null) {
- toggleTooltipFlag = !flag
- }
- if (!togglePlayerFlag) {
- this.togglePlayer(true)
- toggleTooltipFlag = false
- }
-
- for (let i = 0; i < global.players.length; i++) {
- var player = global.getPlayerById(global.players[i].id)
- if (player.marker != null) {
- // player.marker.toggleTooltip()
- // let isopen = player.marker.isTooltipOpen()
- if (toggleTooltipFlag) {
- player.marker.closeTooltip()
- } else {
- player.marker.openTooltip()
- }
- }
- }
- toggleTooltipFlag = !toggleTooltipFlag
- },
- toggleTrail(flag) {
- if (flag != null) {
- toggleTrailFlag = !flag
- }
-
- if (toggleTrailFlag) {
- this.trailLayerGroup.removeFrom(global.map)
- toggleTrailFlag = false
- } else {
- this.trailLayerGroup.addTo(global.map)
- toggleTrailFlag = true
- }
- },
- drawAllPlayers() {
- console.log('[drawAllPlayers]', global.players)
- if (this.playerLayerGroup != null)
- this.playerLayerGroup.clearLayers()
-
- for (let i = 0; i < global.players.length; i++) {
- this.drawOnePlayer(global.players[i].id)
- // this.drawOnePlayer2(global.players[i].id)
- }
- },
- drawOnePlayer2(playerId, animate = true) {
- var that = this
- var player = global.getPlayerById(playerId)
- var player_position = global.getPlayerPositionById(playerId)
- // console.log(player, player_position)
-
- if (player == null || player_position == null) {
- console.warn('[drawOnePlayer2] 关键数据为空', player, player_position)
- return
- }
-
- // 在地图上创建 marker 并存储用户信息
- var playerIcon = L.icon({
- iconUrl: 'static/image/marker-icon.png',
- iconSize: [20, 32.8],
- iconAnchor: [10, 30]
- });
- var marker = L.marker([player_position.latitude, player_position.longitude], {
- icon: playerIcon
- })
- .addTo(this.playerLayerGroup)
- // .addTo(global.map)
- // .bindPopup("Hello, I'm a Marker!<br><img src='my-image.png' width='100'>").openPopup();
- .bindTooltip(`${player.name}`, {
- permanent: true,
- offset: [0, -30],
- direction: 'top',
- interactive: true
- })
-
- marker.type = 'marker'
- marker.playerId = player.id // 存储用户信息
- marker.animate = animate
- marker.on('click', function(e) {
- var playerId = e.target.playerId; // 获取点击的 marker 的用户信息
- console.log("Selected player ID: " + playerId);
- that.handleFocusPlayer(playerId)
- });
-
- var tooltip = marker.getTooltip()
- tooltip.playerId = player.id // 存储用户信息
- tooltip.animate = animate
- tooltip.on('click', function(e) {
- // console.log("[Marker.Tooltip]", e)
- var playerId = e.target.playerId; // 获取点击的 marker 的用户信息
- console.log("[Marker.Tooltip] Selected player ID: " + playerId)
- that.handleFocusPlayer(playerId)
- })
-
- // this.playerLayerGroup.addTo(global.map)
-
- player.marker = marker
- },
- // 创建动画效果函数,用于实现circleMarker的大小和透明度随时间变化
- animateCircle(circle, minRadius, maxRadius, step = 1) {
- var radius = circle.getRadius();
- var opacity = circle.options.fillOpacity;
- var zoomType = 'zoomIn' // zoomIn: 放大 zoomOut: 缩小
-
- interval_creatCircleMarker = setInterval(function() {
- if (!circle.animate) {
- clearInterval(interval_creatCircleMarker)
- return
- }
-
- // 改变圆形半径和透明度
- if (zoomType == 'zoomIn') {
- radius = radius + step
- // opacity = opacity - 0.1
- } else if (zoomType == 'zoomOut') {
- radius = radius - step
- // opacity = opacity - 0.1
- }
-
- circle.setRadius(radius);
- circle.setStyle({
- fillOpacity: opacity
- });
-
- if (radius >= maxRadius) {
- zoomType = 'zoomOut'
- } else if (radius <= minRadius) {
- zoomType = 'zoomIn'
- }
- }, 50);
- },
- drawOnePlayer(playerId, animate = true) {
- var that = this
- var player = global.getPlayerById(playerId)
- var player_position = global.getPlayerPositionById(playerId)
- console.log('[drawOnePlayer]', player, player_position)
-
- if (player == null || player_position == null) {
- console.warn('[drawOnePlayer] 关键数据为空', player, player_position)
- return
- }
- var marker = L.circleMarker([player_position.latitude, player_position.longitude], config.gStyle.marker.default)
- .addTo(this.playerLayerGroup)
- // .addTo(global.map)
- // .bindPopup("Hello, I'm a Marker!<br><img src='my-image.png' width='100'>").openPopup()
- .bindTooltip(`${player.name}`, config.gStyle.marker.tooltip)
- marker.type = 'circleMarker'
- marker.playerId = player.id // 存储用户信息
- marker.animate = animate
- marker.on('click', function(e) {
- // console.log("[Marker]", e)
- var playerId = e.target.playerId; // 获取点击的 marker 的用户信息
- console.log("[Marker] Selected player ID: " + playerId)
- that.handleFocusPlayer(playerId)
- })
-
- var tooltip = marker.getTooltip()
- tooltip.playerId = player.id // 存储用户信息
- tooltip.animate = animate
- tooltip.on('click', function(e) {
- // console.log("[Marker.Tooltip]", e)
- var playerId = e.target.playerId; // 获取点击的 marker 的用户信息
- console.log("[Marker.Tooltip] Selected player ID: " + playerId)
- that.handleFocusPlayer(playerId)
- })
-
- if (animate) {
- this.animateCircle(marker, 3, 9, 0.5)
- }
-
- // this.playerLayerGroup.addTo(global.map)
-
- player.marker = marker
- },
- handleFocusPlayer(playerId) {
- console.log("[handleFocusPlayer] 当前选中玩家ID: " + playerId)
-
- if (global.focusPlayerId > 0) {
- // 先把之前选中的目标恢复成默认状态
- var unfocusPlayer = global.getPlayerById(global.focusPlayerId)
- if (unfocusPlayer.marker != null && unfocusPlayer.marker.type == 'circleMarker') {
- unfocusPlayer.marker.setStyle(config.gStyle.marker.default)
- }
- if (unfocusPlayer.trail != null) {
- unfocusPlayer.trail.setStyle(config.gStyle.trail.default)
- }
- }
-
- global.focusPlayerId = playerId
- var focusPlayer = global.getPlayerById(global.focusPlayerId)
- if (focusPlayer.marker != null && focusPlayer.marker.type == 'circleMarker') {
- focusPlayer.marker.setStyle(config.gStyle.marker.focus)
- }
- if (focusPlayer.trail != null) {
- focusPlayer.trail.setStyle(config.gStyle.trail.focus)
- }
- },
- drawAllTrails(duration) {
- if (this.trailLayerGroup != null)
- this.trailLayerGroup.clearLayers()
-
- for (let i = 0; i < global.players.length; i++) {
- this.drawOneTrail(global.players[i].id, duration)
- }
- },
- // 显示运动轨迹 duration:毫秒
- drawOneTrail(playerId, duration, animate = false) {
- var player = global.getPlayerById(playerId)
- var player_position = global.getPlayerPositionById(playerId)
- var player_trail = global.getPlayerTrailById(playerId)
- // console.log('[drawOneTrail] param', player, player_position, player_trail)
-
- if (player == null || player_position == null) {
- console.warn('[drawOneTrail] 关键数据为空', player, player_position)
- return
- }
-
- var trail = player.trail
- var curPoint = [player_position.latitude, player_position.longitude, new Date()]
- console.log('[drawOneTrail] curPoint', curPoint)
-
- if (player_trail == null) {
- // if (player.trail == null) {
- console.warn('[drawOneTrail] 轨迹数据为空', player, player.trail, player_trail)
- // return
-
- var points = curPoint
- // var points = curPoint.slice(0, 2)
-
- player_trail = {
- id: playerId,
- points: [
- points
- ],
- pointsT: 0,
- // trail: trail
- }
- global.players_trail.push(player_trail)
-
- trail = L.polyline(player_trail.points, config.gStyle.trail.default)
- .addTo(this.trailLayerGroup)
- // .addTo(global.map)
-
- console.log('[drawOneTrail] trail', trail)
- player.trail = trail
- }
- else {
- // 去除过期的历史轨迹
- // if (duration > 0) {
- // var now = +new Date();
- // player_trail.points = player_trail.points.filter(function(point) {
- // return now - point[2] < duration;
- // });
- // }
- // player_trail.points.push(curPoint)
- // player_trail.points.push(curPoint.slice(0, 2))
- }
-
- // console.log('[drawOneTrail] player_trail.points', player, player_trail.points)
- console.log('[drawOneTrail] player_trail.points', JSON.stringify(player_trail.points))
- // trail.setLatLngs(player_trail.points)
- // trail.addLatLng(curPoint.slice(0, 2))
-
- // if (player.marker != null) {
- // player.marker.setLatLng(curPoint.slice(0, 2)) // 更新玩家的标记位置
- // }
-
- // if (player.marker != null) {
- // player.marker.animate = animate
- // }
-
- // var lastpos = [player_position.latitude, player_position.longitude, new Date()]
- // var point = null
- var that = this
- interval_showTrail = setInterval(function() {
- // 去除过期的历史轨迹
- if (duration > 0) {
- var now = +new Date();
- player_trail.points = player_trail.points.filter(function(point) {
- return now - point[2] < duration;
- });
- }
- player_trail.points.push(curPoint)
-
- player_position = global.getPlayerPositionById(playerId)
- curPoint = [player_position.latitude, player_position.longitude, new Date()]
- // player_trail.points.push(curPoint.slice(0, 2))
-
- // console.log('interval_showTrail', player_trail.points)
- trail.setLatLngs(player_trail.points);
- // trail.addLatLng(point.slice(0, 2))
-
- if (player.marker != null) {
- player.marker.setLatLng(curPoint.slice(0, 2)) // 更新玩家的标记位置
- }
- // global.map.setView(point.slice(0, 2), 18); //地图中心跟踪最新位置
- }, 100);
-
- // this.trailLayerGroup.addTo(global.map)
-
- },
- // duration: 轨迹保存时间 为0表示保存全部轨迹
- getCurPos(lastpos, duration, player_trail) {
- // console.log(lastpos, pointsT)
- var now = +new Date();
- if (duration > 0) {
- player_trail.points = player_trail.points.filter(function(point) {
- return now - point[2] < duration;
- });
- }
-
- var step = 0.00001
- var t = 10
- var point = null
- if (player_trail.pointsT < 20*t)
- point = [lastpos[0] + Math.random() * step, lastpos[1] + Math.random() * step, now];
- else if (player_trail.pointsT >= 20*t && player_trail.pointsT < 40*t)
- point = [lastpos[0] - Math.random() * step, lastpos[1] + Math.random() * step, now];
- else if (player_trail.pointsT >= 40*t && player_trail.pointsT < 60*t)
- point = [lastpos[0] - Math.random() * step, lastpos[1] - Math.random() * step, now];
- else if (player_trail.pointsT >= 60*t && player_trail.pointsT < 80*t)
- point = [lastpos[0] + Math.random() * step, lastpos[1] - Math.random() * step, now];
-
- // point = [point[0] - Math.random() * 0.00001, point[1] - Math.random() * 0.00001, now];
-
- player_trail.pointsT++
- if (player_trail.pointsT >= 80*t)
- player_trail.pointsT = 0
- player_trail.points.push(point);
-
- return point
- },
- free() {
- clearInterval(interval_creatCircleMarker)
- clearInterval(interval_showTrail)
- }
- }
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