settlement.dart 4.0 KB

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  1. import 'dart:collection';
  2. import 'package:fixnum/fixnum.dart';
  3. import 'package:get/get.dart';
  4. import 'package:trackoffical_app/pb.dart' as pb;
  5. import 'package:trackoffical_app/utils.dart';
  6. import 'm_control_point.dart';
  7. class Settlement{
  8. pb.GameData data;
  9. pb.GameSave save;
  10. Duration durationAfterStartCheck=0.seconds;
  11. int checkedCountAll = 0;
  12. int checkedCountValid = 0;
  13. bool get isPassed{
  14. if(save.checkedSortedList.isNotEmpty){
  15. if(checkedCountValid< data.controlPointSortedList.length-2){
  16. return false;
  17. }
  18. final last = save.checkedSortedList.last;
  19. if(isPointFinish(data, last)){
  20. final maxDuration = data.maxDuration.toDuration();
  21. return last.checkAfterStart.toDuration() <= maxDuration;
  22. }
  23. }
  24. return false;
  25. }
  26. Settlement({
  27. required this.data,
  28. required this.save,
  29. Duration? durationAfterStartCheck,
  30. }) {
  31. var isStarted = false;
  32. for (final one in save.checkedSortedList){
  33. if (isPointStart(data, one) && (!isStarted)){
  34. isStarted = true;
  35. continue;
  36. }
  37. if (!isPointFinish(data,one)){
  38. checkedCountAll++;
  39. }
  40. }
  41. for (final one in save.checkedSortedList){
  42. if ((!isPointStart(data,one)) && (!isPointFinish(data,one)) && (one.isCheckSuccess)){
  43. checkedCountValid++;
  44. }
  45. }
  46. if(durationAfterStartCheck!= null){
  47. this.durationAfterStartCheck = durationAfterStartCheck;
  48. }else if(save.checkedSortedList.isNotEmpty){
  49. final last = save.checkedSortedList.last;
  50. this.durationAfterStartCheck = last.checkAfterStart.toDuration();
  51. }
  52. }
  53. List<MControlPoint> get checkedCPRecord{
  54. final out = <MControlPoint>[];
  55. final cpMap = HashMap<Int64, MControlPoint>();
  56. for (var one in data.controlPointAll){
  57. cpMap[one.id] = one.toModel();
  58. }
  59. var successIter = 0;
  60. final sortMap = HashMap<Int64, int>();
  61. for(var i = 0; i< data.controlPointSortedList.length;i++){
  62. sortMap[data.controlPointSortedList[i].id] = i;
  63. }
  64. for (var i = 0; i<save.checkedSortedList.length;i++){
  65. final one = save.checkedSortedList[i];
  66. final src = cpMap[one.controlPointId];
  67. if(src != null){
  68. final mOne = MControlPoint();
  69. mOne.areaId = src.areaId;
  70. mOne.intId = src.intId;
  71. mOne.isUnchecked=false;
  72. mOne.checkAfterStart = one.checkAfterStart.toDuration();
  73. mOne.isSuccess = one.isCheckSuccess;
  74. if(mOne.isSuccess){
  75. successIter++;
  76. }
  77. if(i > 0){
  78. final prev = save.checkedSortedList[i-1];
  79. mOne.checkAfterPrev = mOne.checkAfterStart - prev.checkAfterStart.toDuration();
  80. }
  81. out.add(mOne);
  82. }
  83. }
  84. for (; successIter < data.controlPointSortedList.length; successIter++){
  85. final one = data.controlPointSortedList[successIter];
  86. out.add(one.toModel());
  87. }
  88. for(var one in out){
  89. var snInt = sortMap[one.intId];
  90. if(snInt!=null){
  91. one.sn = snInt.toString();
  92. if(snInt ==0){
  93. one.isStart=true;
  94. }
  95. if(snInt == data.controlPointSortedList.length-1){
  96. one.isFinish=true;
  97. }
  98. }
  99. }
  100. return out;
  101. }
  102. }
  103. bool isPointStart(pb.GameData data, pb.GameSaveControlPoint p) {
  104. final seq = data.controlPointSortedList;
  105. if (seq.isNotEmpty) {
  106. return p.controlPointId == seq.first.id;
  107. }
  108. return false;
  109. }
  110. bool isPointFinish(pb.GameData data, pb.GameSaveControlPoint p) {
  111. final seq = data.controlPointSortedList;
  112. if (seq.isNotEmpty) {
  113. return p.controlPointId == seq.last.id;
  114. }
  115. return false;
  116. }
  117. pb.ControlPointSimple gameSaveControlPointFindInProject(pb.GameData data,
  118. pb.GameSaveControlPoint p) {
  119. final all = data.controlPointAll;
  120. for (final one in all) {
  121. if (one.id == p.controlPointId) {
  122. return one;
  123. }
  124. }
  125. return pb.ControlPointSimple();
  126. }
  127. // extension PbHistoryGameDetailReplyExt on pb.HistoryGameDetailReply{
  128. // Settlement toSettlement(){
  129. // return Settlement(
  130. // data: gameData,
  131. // save: gameSave);
  132. // }
  133. // }