database.dart 2.1 KB

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  1. import 'package:get/get.dart';
  2. import 'package:isar/isar.dart';
  3. import 'package:trackoffical_app/model/game_map.dart';
  4. import 'package:trackoffical_app/service/service.dart';
  5. import 'package:trackoffical_app/utils.dart';
  6. import '../model/m_net_image.dart';
  7. import '../logger.dart';
  8. import '../model/game_state.dart';
  9. import '../model/cache_image.dart';
  10. import 'package:path_provider/path_provider.dart';
  11. class DatabaseService extends IService{
  12. static DatabaseService get to => Get.find();
  13. late Isar isar;
  14. @override
  15. Future<void> init() async {
  16. final dir = await getApplicationDocumentsDirectory();
  17. isar = await Isar.open([
  18. GameStateDataSchema,
  19. CacheImageSchema,
  20. ],
  21. directory: dir.path
  22. );
  23. }
  24. Future<GameStateData?> getExistGameData() async{
  25. return await isar.gameStateDatas.get(0);
  26. }
  27. Future<void> saveGameState(GameState state) async{
  28. try{
  29. await isar.writeTxn(() async {
  30. if (state.pbGameSave.stopAt.nanos == 0
  31. && state.pbGameSave.stopAt.seconds == 0){
  32. // 已结束
  33. final data = state.data;
  34. await isar.gameStateDatas.put(data);
  35. }else{
  36. await isar.gameStateDatas.delete(0);
  37. }
  38. });
  39. }catch(e){
  40. warn('保存进度失败', e);
  41. }
  42. }
  43. Future<CacheImage?> getImage(String md5) async{
  44. return await isar.cacheImages.get(CacheImage.fastHash(md5));
  45. }
  46. Future<void> saveImage(MNetImage image) async{
  47. try{
  48. final data = CacheImage()
  49. ..md5=image.md5.toHexString()
  50. ..image = image.data!.toList()
  51. ..timestamp=image.timestamp
  52. ..ext=image.ext
  53. ..nonce=image.nonce
  54. ;
  55. await isar.writeTxn(() async {
  56. await isar.cacheImages.put(data);
  57. });
  58. }catch(e){
  59. warn('保存缓存失败', e);
  60. }
  61. }
  62. Future<void> saveGameMap(GameMap gameMap) async{
  63. try{
  64. final data = CacheImage()
  65. ..md5=gameMap.md5.toHexString()
  66. ..image = gameMap.data!.toList()
  67. ;
  68. await isar.writeTxn(() async {
  69. await isar.cacheImages.put(data);
  70. });
  71. }catch(e){
  72. warn('保存缓存失败', e);
  73. }
  74. }
  75. }