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- import 'package:trackoffical_app/screen.dart';
- import 'package:trackoffical_app/service/game/game_instance_std/game_instance_std.dart';
- import 'game_std_controller.dart';
- class SettlementView extends GetView<LayerController>{
- const SettlementView({super.key});
- GameStdController get c => controller as GameStdController;
- @override
- Widget build(BuildContext context) {
- return Scaffold(
- body: Center(
- child: Column(
- crossAxisAlignment: CrossAxisAlignment.center,
- mainAxisSize: MainAxisSize.min,
- children: [
- Obx(() => Text(c.settlementTip.value, style: context.textTheme.titleLarge)),
- Image.asset(
- 'assets/images/loading.gif',
- height: 60,
- width: 60,
- )
- ],
- )
- ),
- );
- }
- }
- void main() async {
- Get.put(GameStdController(GameInstanceStd(gameState:GameState())));
- runPreview(const SettlementView());
- }
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