in_game_loading.dart 4.9 KB

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  1. import 'package:dart_jts/dart_jts.dart';
  2. import 'package:flutter/material.dart';
  3. import 'package:flutter_rust_bridge/flutter_rust_bridge.dart';
  4. import 'package:get/get.dart';
  5. import 'package:grpc/grpc.dart';
  6. import 'package:trackoffical_app/exception/exception.dart';
  7. import 'package:trackoffical_app/logger.dart';
  8. import 'package:trackoffical_app/route.dart';
  9. import 'package:trackoffical_app/service/game/game_manager_service.dart';
  10. import 'package:trackoffical_app/service/mock.dart';
  11. import 'package:trackoffical_app/styles/theme.dart';
  12. import 'package:trackoffical_app/view/ingame/game_guardian/guardian_watch_game_view.dart';
  13. import '../../service/game/game.dart';
  14. import 'in_game_view.dart';
  15. class InGameLoadingController extends GetxController {
  16. double get loadProgress => GameService.to.loadProgress;
  17. Worker? worker;
  18. @override
  19. void onReady() {
  20. super.onReady();
  21. GameService.to.gameLoad().then(
  22. (value) => Get.offAll(() => const InGameView(),
  23. binding: InGameView.bindings()), onError: (e) {
  24. error('加载失败:', e);
  25. var msg = e.toString();
  26. if (e is FfiException) {
  27. GameService.to.gameGiveUp();
  28. msg = '地图包错误:${e.message}';
  29. }
  30. Get.dialog(AlertDialog(
  31. icon: const Icon(Icons.error, color: Colors.red),
  32. title: const Text('加载失败!'),
  33. content: Text(msg),
  34. actions: [
  35. FilledButton(
  36. onPressed: () {
  37. Get.offAllNamed(RouteName.home);
  38. },
  39. child: const Text('确定'))
  40. ],
  41. ));
  42. });
  43. }
  44. void onBack() {}
  45. }
  46. class GuardianLoadingController extends InGameLoadingController {
  47. @override
  48. void onReady() {
  49. final underGuardianId = Get.arguments;
  50. if (underGuardianId is! int) {
  51. throw RuntimeException('Argument not int: ${Get.arguments}');
  52. }
  53. GameManagerService.to.guardianStart(underGuardianId).then((value) {
  54. Get.off(() => const GuardianWatchGameView(),
  55. binding: GuardianWatchGameView.bindings(),
  56. arguments: underGuardianId);
  57. }, onError: (e) {
  58. if (e is FutureCancel) {
  59. return;
  60. }
  61. error('加载失败:', e);
  62. var msg = e.toString();
  63. if (e is FfiException) {
  64. msg = '地图包错误:${e.message}';
  65. }
  66. if (e is GrpcError) {
  67. msg = '${e.message}';
  68. }
  69. Get.dialog(AlertDialog(
  70. icon: const Icon(Icons.error, color: Colors.red),
  71. title: const Text('加载失败!'),
  72. content: Text(msg),
  73. actions: [
  74. FilledButton(
  75. onPressed: () {
  76. Get.offAllNamed(RouteName.home);
  77. },
  78. child: const Text('确定'))
  79. ],
  80. ));
  81. });
  82. 100.milliseconds.delay().then((value){
  83. final instance = GameManagerService.to.instance;
  84. if(instance!=null && !isClosed){
  85. _loadProgress.bindStream(instance.loadProgress.stream);
  86. }
  87. });
  88. }
  89. final _loadProgress = 0.0.obs;
  90. @override
  91. void onClose() {
  92. super.onClose();
  93. _loadProgress.close();
  94. }
  95. @override
  96. double get loadProgress => _loadProgress.value;
  97. @override
  98. void onBack() {
  99. GameManagerService.to.instanceStop();
  100. }
  101. }
  102. class InGameLoadingView extends GetView<InGameLoadingController> {
  103. const InGameLoadingView({super.key});
  104. static Bindings bindingsToGame() {
  105. return BindingsBuilder(() {
  106. Get.lazyPut<InGameLoadingController>(() => InGameLoadingController());
  107. });
  108. }
  109. static Bindings bindingsToGuardian() {
  110. return BindingsBuilder(() {
  111. Get.lazyPut<InGameLoadingController>(() => GuardianLoadingController());
  112. });
  113. }
  114. static void toGuardian(int id) {
  115. Get.to(() => const InGameLoadingView(),
  116. binding: bindingsToGuardian(), arguments: id);
  117. }
  118. @override
  119. Widget build(BuildContext context) {
  120. return WillPopScope(
  121. onWillPop: () async {
  122. controller.onBack();
  123. return true;
  124. },
  125. child: Scaffold(
  126. body: Center(
  127. child: Column(mainAxisSize: MainAxisSize.min, children: [
  128. Row(
  129. mainAxisSize: MainAxisSize.min,
  130. crossAxisAlignment: CrossAxisAlignment.center,
  131. children: [
  132. Text('载入中,请稍后', style: context.textTheme.titleLarge),
  133. Image.asset('assets/images/loading.gif', height: 48),
  134. ]),
  135. const SizedBox(height: 12),
  136. SizedBox(
  137. height: 26,
  138. width: 220,
  139. child: Obx(
  140. () => LinearProgressIndicator(value: controller.loadProgress)),
  141. )
  142. ]))));
  143. }
  144. }
  145. class InGameLoadingControllerMock extends InGameLoadingController {
  146. @override
  147. void onInit() {
  148. super.onInit();
  149. debug('onInit');
  150. }
  151. }
  152. void main() async {
  153. Mock.initServices();
  154. Get.put(GameService());
  155. var c = InGameLoadingControllerMock();
  156. Get.put<InGameLoadingController>(c);
  157. runApp(
  158. GetMaterialApp(theme: appThemeData(), home: const InGameLoadingView()));
  159. }