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- import { type CameraState } from '../camera/camera'
- import { type TileStoreStats } from '../tile/tileStore'
- import { type LonLatPoint, type MapCalibration } from '../../utils/projection'
- import { type TileZoomBounds } from '../../utils/remoteMapConfig'
- import { type OrienteeringCourseData } from '../../utils/orienteeringCourse'
- export interface MapScene {
- tileSource: string
- osmTileSource: string
- zoom: number
- centerTileX: number
- centerTileY: number
- exactCenterWorldX: number
- exactCenterWorldY: number
- tileBoundsByZoom: Record<number, TileZoomBounds> | null
- viewportWidth: number
- viewportHeight: number
- visibleColumns: number
- overdraw: number
- translateX: number
- translateY: number
- rotationRad: number
- previewScale: number
- previewOriginX: number
- previewOriginY: number
- track: LonLatPoint[]
- gpsPoint: LonLatPoint | null
- gpsCalibration: MapCalibration
- gpsCalibrationOrigin: LonLatPoint
- course: OrienteeringCourseData | null
- cpRadiusMeters: number
- controlVisualMode: 'single-target' | 'multi-target'
- showCourseLegs: boolean
- guidanceLegAnimationEnabled: boolean
- focusableControlIds: string[]
- focusedControlId: string | null
- focusedControlSequences: number[]
- activeControlSequences: number[]
- activeStart: boolean
- completedStart: boolean
- activeFinish: boolean
- focusedFinish: boolean
- completedFinish: boolean
- revealFullCourse: boolean
- activeLegIndices: number[]
- completedLegIndices: number[]
- completedControlSequences: number[]
- osmReferenceEnabled: boolean
- overlayOpacity: number
- }
- export type MapRendererStats = TileStoreStats
- export interface MapRenderer {
- attachCanvas(canvasNode: any, width: number, height: number, dpr: number, labelCanvasNode?: any): void
- updateScene(scene: MapScene): void
- setAnimationPaused(paused: boolean): void
- destroy(): void
- }
- export function buildCamera(scene: MapScene): CameraState {
- return {
- centerWorldX: scene.centerTileX + 0.5,
- centerWorldY: scene.centerTileY + 0.5,
- viewportWidth: scene.viewportWidth,
- viewportHeight: scene.viewportHeight,
- visibleColumns: scene.visibleColumns,
- translateX: scene.translateX,
- translateY: scene.translateY,
- rotationRad: scene.rotationRad,
- }
- }
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