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- export type GameSessionStatus = 'idle' | 'running' | 'finished' | 'failed'
- export type GameSessionEndReason = 'completed' | 'timed_out' | 'cancelled' | null
- export type GuidanceState = 'searching' | 'distant' | 'approaching' | 'ready'
- export type GameModeState = Record<string, unknown> | null
- export interface GameSessionState {
- status: GameSessionStatus
- endReason: GameSessionEndReason
- startedAt: number | null
- endedAt: number | null
- completedControlIds: string[]
- skippedControlIds: string[]
- currentTargetControlId: string | null
- inRangeControlId: string | null
- score: number
- guidanceState: GuidanceState
- modeState: GameModeState
- }
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