| 123456789101112131415161718192021222324252627282930313233343536373839 |
- export interface GamePresentationState {
- activeControlIds: string[]
- activeControlSequences: number[]
- activeStart: boolean
- completedStart: boolean
- activeFinish: boolean
- completedFinish: boolean
- revealFullCourse: boolean
- activeLegIndices: number[]
- completedLegIndices: number[]
- completedControlIds: string[]
- completedControlSequences: number[]
- progressText: string
- punchableControlId: string | null
- punchButtonEnabled: boolean
- punchButtonText: string
- punchHintText: string
- }
- export const EMPTY_GAME_PRESENTATION_STATE: GamePresentationState = {
- activeControlIds: [],
- activeControlSequences: [],
- activeStart: false,
- completedStart: false,
- activeFinish: false,
- completedFinish: false,
- revealFullCourse: false,
- activeLegIndices: [],
- completedLegIndices: [],
- completedControlIds: [],
- completedControlSequences: [],
- progressText: '0/0',
- punchableControlId: null,
- punchButtonEnabled: false,
- punchButtonText: '打点',
- punchHintText: '等待进入检查点范围',
- }
|