backendPlayCopy.ts 1.5 KB

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  1. function normalizeReason(reason?: string | null): string {
  2. if (!reason) {
  3. return ''
  4. }
  5. if (reason === 'user has an ongoing session for this event') {
  6. return '当前活动存在未结束对局'
  7. }
  8. if (reason === 'no ongoing session for this event') {
  9. return '当前活动没有进行中的对局'
  10. }
  11. if (reason === 'ready to launch') {
  12. return '当前可直接开始'
  13. }
  14. if (reason === 'launch blocked') {
  15. return '当前启动受限'
  16. }
  17. return reason
  18. }
  19. function normalizeAction(action?: string | null): string {
  20. if (!action) {
  21. return '--'
  22. }
  23. if (action === 'continue') {
  24. return '继续上一局'
  25. }
  26. if (action === 'launch' || action === 'start') {
  27. return '开始比赛'
  28. }
  29. if (action === 'preview') {
  30. return '查看活动'
  31. }
  32. return action
  33. }
  34. export function formatBackendPlayActionText(action?: string | null, reason?: string | null): string {
  35. const actionText = normalizeAction(action)
  36. const reasonText = normalizeReason(reason)
  37. if (!reasonText) {
  38. return actionText
  39. }
  40. return `${actionText}(${reasonText})`
  41. }
  42. export function formatBackendPlayStatusText(canLaunch: boolean, action?: string | null, reason?: string | null): string {
  43. if (!canLaunch) {
  44. return '当前不可启动'
  45. }
  46. if (action === 'continue') {
  47. return '检测到未结束对局,可继续进入地图'
  48. }
  49. const reasonText = normalizeReason(reason)
  50. if (reasonText) {
  51. return `${reasonText},可进入地图`
  52. }
  53. return '可启动'
  54. }