feedbackDirector.ts 2.2 KB

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  1. import { DEFAULT_GAME_AUDIO_CONFIG, type GameAudioConfig } from '../audio/audioConfig'
  2. import { SoundDirector } from '../audio/soundDirector'
  3. import { type GameEffect } from '../core/gameResult'
  4. import {
  5. DEFAULT_GAME_HAPTICS_CONFIG,
  6. DEFAULT_GAME_UI_EFFECTS_CONFIG,
  7. type GameHapticsConfig,
  8. type GameUiEffectsConfig,
  9. } from './feedbackConfig'
  10. import { HapticsDirector } from './hapticsDirector'
  11. import { UiEffectDirector, type UiEffectHost } from './uiEffectDirector'
  12. export interface FeedbackHost extends UiEffectHost {
  13. stopLocationTracking: () => void
  14. }
  15. export interface FeedbackConfigBundle {
  16. audioConfig?: GameAudioConfig
  17. hapticsConfig?: GameHapticsConfig
  18. uiEffectsConfig?: GameUiEffectsConfig
  19. }
  20. export class FeedbackDirector {
  21. soundDirector: SoundDirector
  22. hapticsDirector: HapticsDirector
  23. uiEffectDirector: UiEffectDirector
  24. host: FeedbackHost
  25. constructor(host: FeedbackHost, config?: FeedbackConfigBundle) {
  26. this.host = host
  27. this.soundDirector = new SoundDirector(config && config.audioConfig ? config.audioConfig : DEFAULT_GAME_AUDIO_CONFIG)
  28. this.hapticsDirector = new HapticsDirector(config && config.hapticsConfig ? config.hapticsConfig : DEFAULT_GAME_HAPTICS_CONFIG)
  29. this.uiEffectDirector = new UiEffectDirector(host, config && config.uiEffectsConfig ? config.uiEffectsConfig : DEFAULT_GAME_UI_EFFECTS_CONFIG)
  30. }
  31. configure(config: FeedbackConfigBundle): void {
  32. this.soundDirector.configure(config.audioConfig || DEFAULT_GAME_AUDIO_CONFIG)
  33. this.hapticsDirector.configure(config.hapticsConfig || DEFAULT_GAME_HAPTICS_CONFIG)
  34. this.uiEffectDirector.configure(config.uiEffectsConfig || DEFAULT_GAME_UI_EFFECTS_CONFIG)
  35. }
  36. reset(): void {
  37. this.soundDirector.resetContexts()
  38. }
  39. destroy(): void {
  40. this.soundDirector.destroy()
  41. this.hapticsDirector.destroy()
  42. this.uiEffectDirector.destroy()
  43. }
  44. setAppAudioMode(mode: 'foreground' | 'background'): void {
  45. this.soundDirector.setAppAudioMode(mode)
  46. }
  47. handleEffects(effects: GameEffect[]): void {
  48. this.soundDirector.handleEffects(effects)
  49. this.hapticsDirector.handleEffects(effects)
  50. this.uiEffectDirector.handleEffects(effects)
  51. if (effects.some((effect) => effect.type === 'session_finished')) {
  52. this.host.stopLocationTracking()
  53. }
  54. }
  55. }